Your tasks involve hacking into rival computer systems, stealing research data, sabotaging other companies, laundering money, erasing evidence, or framing innocent people. You play an Uplink Agent who makes a living by performing jobs for major corporations. ![]() I’ll also hover around ModDB and the forums, just in case something game-breaking pops-up which I’ll have to fix. Uplink: Hacker Elite is a dense, atmospheric strategy game set in the high-risk world of a quick-witted cyber hacker. In the coming weeks I’ll also release the Photoshop export script that I used while creating the mod and the UI resource files, and write some tutorials to help people customize the interface to their liking. I’m hopeful that I’ll get back to it in a few months or so, though. This is because of the amount of time that is actually needed to do it - all texts in the game need to be externalized from the source code, which is a complete pain in the butt. I’m mostly disappointed I didn’t get to implement the localization tools/feature. Hacking as portrayed in movies seems like the kind of tense, fast-paced, moderately puzzle-like action that fits a video game perfectly, and lucky for me I guess, the guys at independent developer. ![]() This is mainly because of the lack of time and motivation, and the want to start working on something new. As I’ve said before, I never understood why fake hacking never took off of as a genre. If you’ve also been keeping up with the forum, you’d notice that there are still a few features left on the to-do list along with some annoying bugs, but I have to (at least for now) hit pause on the project. Now, this doesn’t actually mean the game is done, no game is ever done, but at least I’ve reached a version that’s as stable and as polished as I could make it.
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